Like, you might think "oh, they can't be THAT bad." Yeah, you're wrong.Įven if you do get through the DLC and its very lackluster plot that doesn't really have any good backstory beyond the little tidbit about Atlas, you now have to deal with either trying to spawn Omnd-Omnd-Ohk (imagine Vermivorous, but add Witch Doctors to it) for a chance at the Twister which is a great gun, killing the immortal at OP8 Dexiduous WHO NEEDS 100 ERIDIUM TO SPAWN, DEPOSITED ACROSS SEVERAL SPOTS, or Voracidous who's really the shining point of the DLC because it's basically considered the hardest of the raid bosses.Ĭompare that to the other DLCs, which have both more enjoyable campaigns and better things to offer in terms of loot and farming (treasure room, torgue tokens, like everything in Tina), and I think the answer is obvious. The sniper rifle will be able to instantly kill any mook with a head shot, but the boss is (nearly) immune to crits. ![]() ![]() Both can be good, how good mainly depends on which barrel they end up with. The enemies range from incredibly annoying (drifters were not fun in the first game, they're even less so in 2) to witch doctors, which are just hellspawn. It's always a jakobs sniper or a torgue shotgun. It has 16 (?) total missions including story, so most of the playtime is just artificially produced by having you fucking run everywhere. It has very few, very large areas which are time consuming to traverse and even worse if you FAIL an objective and have to run all the way back, then all the way backer. Talk with him to get the new Side Quest, The Name Game where he is trying to determine a new name for the Bullymongs. ![]() Basically, here are the main reasons that the DLC is so disliked: Borderlands 2 Walkthrough Part 17 Sanctuary Sidequests, Part 2: The Name Game The Name Game (Three Horns - Divide) Head over to Moxxis to the East of Scooters Garage.
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